Blockchain Game Development Guide for Founders
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July 18, 2025

The blockchain gaming market will hit $24.4 B by 2025. Daily active wallets are up 5× since 2023 (7.4 M dUAW vs. 1.4 M in 2023), and Asia now drives a third of users and half the cash. Dig deeper, though, and the shine wears off: most new titles bleed real players, bot activity inflates the numbers, and VC funding crashed 90 % last year.
Why the carnage? Weak game loops, fantasy economics, pure hype. Pixelmon raised $70 M, shipped a meme‑tier product, and its token nose‑dived overnight.
This guide is for founders who want to avoid the same fate. Here you’ll find current data, honest business models that still work, and practical steps to help your blockchain game startup thrive in 2025’s tough new environment.
Need numbers for your own idea? Get them in minutes with the app cost calculator.
What Is Blockchain Game Development — Explained for Founders

Forget buzzwords for a second. Blockchain game development is simply the process of creating games where players actually own and control in-game assets as securely as they own their real-world stuff—like your phone, your car, or your sneakers.
Imagine playing a game similar to Pokémon, but instead of Nintendo holding your Pokémon collection hostage on their servers, you personally own each creature as an NFT (digital asset). You can trade, sell, or even use them outside the game environment freely, just like real-world items on Amazon or eBay. This concept transforms traditional games into open economies.
Here’s what this looks like practically—step by step:
1 - Players truly own their assets. In traditional (Web2) games, if you buy a rare Fortnite skin, Epic Games controls it. If Epic shuts down or changes their mind, your investment is lost. In blockchain games (Web3), your rare skin exists independently on the blockchain. Nobody—not even the game creators—can revoke your ownership.
Always choose a blockchain that supports easy and inexpensive NFT transfers (Polygon or Immutable X) so players can actually use their assets without ridiculous transaction fees.
2 - Transparent, cheat-proof rules via smart contracts. A smart contract is just a digital referee. In regular games, you trust the developer won’t secretly boost stats or rig loot drops. In blockchain games, these rules are encoded transparently on-chain. Players can actually verify fairness themselves.
Use battle-tested smart contract standards (like OpenZeppelin) rather than writing your own from scratch. Saves headaches and prevents critical security errors.
3 - Open, connected economies. Imagine earning gold in World of Warcraft and then seamlessly spending that gold in Fortnite. Impossible today, easy tomorrow with blockchain games. Assets can be transferred and recognized across multiple games, unlocking huge collaboration opportunities.
Focus early on interoperability standards (like ERC-1155) to let your in-game economy connect with others, attracting more players and boosting asset value.
Want a bigger-picture playbook on building for the Web3 era? Check out our full Web3 roadmap—from MVP launch to building your own DAO—ideal for founders looking beyond gaming into decentralized business models.
Real-world examples (and lessons learned):
- Axie Infinity: Initially a massive success. People earned real-world money just by playing—until the economy crashed from inflation.
Monetization needs careful balance. Offer real value without overpromising infinite returns.
- Gods Unchained: Still thriving by keeping gameplay quality first, NFTs second.
Never compromise game fun and replayability for short-term NFT hype.
- Pixelmon ($70M fail): Collected huge investment, delivered laughably bad gameplay, art, and value.
Raising money is not a success metric—player retention and product quality are.
What actions should you take right now?
If you’re considering blockchain gaming as a founder:
- Pick the right blockchain stack from day one—focus on usability (Polygon, Immutable X, Solana).
- Start with proven smart contracts—don't reinvent the wheel, use battle-tested templates (OpenZeppelin).
- Never underestimate user experience—blockchain must simplify player’s lives, not complicate them.
- Prioritize player retention over quick profits—build sustainable economies, not Ponzi schemes.
Genres and Trends: What’s Actually Working in 2025?
Before you choose a genre, take a quick look at what real players are genuinely sticking with today. Blockchain gaming has shifted from quick token rewards toward long-term engagement and fun gameplay. Here are the clear, proven trends that founders should pay attention to:
Genres With Proven Success in 2025
1. Trading Card Games (TCG)
Examples: Gods Unchained, Splinterlands
Players love collecting rare cards and building strategic decks.
Cards as NFTs feel natural—like physical baseball or Pokémon cards.
They hold value over time, creating a healthy, player-driven economy.
Founder tip: Offer unique limited-edition cards regularly. Host frequent tournaments to keep your community active. Players stay because the gameplay is enjoyable, not just profitable.
2. Auto-Battlers and RPGs
Illuvium, Champions Ascension
Players like seeing their characters and skills improve steadily.
NFTs are valuable here because they represent meaningful progress.
If players feel they’re building something lasting, they stay engaged.
Release consistent updates with new characters and skills. Keep game balance fair—players return to games that respect their time.
3. Licensed Collectibles and Sports NFTs
Sorare, NBA Top Shot
People naturally love to own and trade items related to their passions, like sports or favorite celebrities.
Real-world connections mean your NFTs retain long-term value.
Partner with known brands or sports leagues. Create special, limited-run collectibles linked to real-world events.
Genres Losing Steam in 2025
Be careful about choosing the following genres, as they’ve struggled recently:
1. Move-to-Earn (e.g., StepN)
Players quickly lose interest once rewards slow down. Without deeper gameplay, it’s hard to maintain long-term users.
If considering fitness-related games, focus first on the gameplay experience. Tokens or NFTs should enhance the fun, not replace it.
2. Breeding & Basic Collection Games (e.g., Axie Infinity)
These games lose players once the initial excitement fades. Inflation and repetitive mechanics reduce long-term retention.
Consider adding deeper gameplay mechanics—strategy, quests, competitions. Make sure NFTs have lasting value beyond simple collectibles.
3. Generic Metaverses (e.g., Decentraland)
Virtual worlds without clear activities or communities struggle.
Players need clear reasons to explore and return often.
Offer focused experiences—events, minigames, or special collaborative projects. Keep your community active and involved regularly.
✅ Checklist:
- Always choose genres with proven player retention.
- Prioritize fun, replayable gameplay over short-term financial rewards.
- Ensure your NFTs or tokens have long-term value and purpose.
- Look for community-driven models and sustainable game economics.
Focus on genuine fun and engagement, and your blockchain game can thrive long-term.
ROI, Monetization Models, and Real Risks: How Blockchain Games Actually Make (and Lose) Money
Before investing your time and money, you should clearly understand how blockchain games generate real revenue. Let’s break it down simply, honestly, and practically.
🟢 How Blockchain Games Earn Revenue (and What to Expect):
Want a real-world example of Web3 returns? Check out our case study with concrete numbers: a real Web3-ROI example—see how one project turned a $30K investment into $300K+ and what actually drove the results.
NFTs and marketplace fees are currently the most stable options.
🔴 Where Blockchain Games Lose Money (and Why):
Always build your token and NFT models around real, lasting player needs—not short-term hype. Don’t launch NFTs without clearly defined in-game use or collectible value. Check your unit economics early—customer acquisition costs should never exceed expected lifetime player spending.
Blockchain Game Unit Economics (Example):
- Average Monthly Revenue per Active User (ARPU): $25
- Average Player Acquisition Cost (CAC): $40
- Average Player Lifetime (Retention): 3 months
- Lifetime Value per User (LTV): 3 months × $25/month = $75
Your Profit:
LTV ($75) minus CAC ($40) = +$35 per user
If CAC exceeds LTV, your game loses money.
Always monitor and optimize this carefully.
Don’t build an economy that depends solely on token farming. Balance token supply carefully, provide continuous utility beyond speculation.
How Founders Really Pick a Blockchain Platform (No Nonsense)
Honestly, most startups don’t lose money on code—they lose it picking the wrong blockchain or SDK. Switching platforms after launch? Expect months lost and a wrecked budget. Get it right the first time.
Polygon
Pick Polygon if you want low fees, mobile users, and a fast MVP launch. Tons of wallets, a huge player base in Asia, and everything just works out of the box. Sometimes the network gets crowded and gas jumps, but for most MVPs, it’s a win.
A team launched a collectible game for Southeast Asia, scaled to 50k users in months—almost no support tickets about fees.
Ethereum
Go with Ethereum if you want premium buyers and serious NFT collectors. Biggest liquidity, widest marketplace access—even Sotheby’s runs auctions here. But every action costs real money. If your users won’t pay $10 for a basic transaction, stay away.
An indie art game sold 100 NFTs at $2,000 each—high value, but users grumbled about $80 in gas per mint.
Immutable X
If you’re building a card game or heavy NFT trading is your core, jump straight to Immutable X. Zero gas for minting and trading, SDKs made for games. It’s not as flexible for weird custom logic, but if your main loop is collecting and trading, it just works.
A trading card startup switched from Polygon to Immutable X and dropped their user churn by half.
Solana
Great for games that need lightning-fast moves or tons of microtransactions. It’s fast and dirt cheap, but Solana has had downtime—don’t go here unless your devs are ready for the tradeoffs and maybe some Rust coding.
An RPG with real-time PvP picked Solana for speed—players loved instant actions, but the devs spent weeks on updates during chain outages.
Thirdweb & Moralis
Need a fast prototype and don’t want to mess with blockchain guts? Thirdweb is plug-and-play for Unity/web games: drag, drop, deploy. Moralis is backend-first—handles wallets, logins, NFT sync fast.
A two-person team shipped their MVP in 10 days with Moralis—no need for a fullstack blockchain engineer.
Thinking about how to accept crypto payments in your game or app? Check out our quick guide to crypto payments—a founder-friendly walkthrough on integrating wallets and processing crypto, step by step.
What matters most:
- Find out where your audience already is (look up wallet stats, check active games).
- Run a full test: register, mint, buy, sell, play—as a user would.
- If anything feels slow, confusing, or costs too much, switch platforms now—before you waste your budget.
- Ignore the hype. Every “hot new chain” leaves migrations and lost users behind.
There’s no perfect stack. There’s only the stack that fits your game and your audience. Spend two weeks digging now—it’ll save you six months of pain later.
If you’d like a quick, objective way to see which stack fits your project, try the interactive tool here: estimation.ptolemay.com. It compares costs and features across the main chains and SDKs in a few clicks.
How to Build and Launch a Blockchain Game MVP
If you’re a founder looking to get a blockchain game MVP off the ground in under three months, here’s a practical roadmap—backed by what’s working in 2024–2025, not just theory.
1. Don’t Overbuild.
Pick one core mechanic that’s fun and easy to test (think: farming loop, auto-battler, or card trading). Games like Pixels exploded in 2024 by starting small and improving with player feedback.
2. Platform First.
Polygon and Immutable are winning for low fees and fast setup. Solana works for real-time games, but double-check your devs can handle Rust. Use ready SDKs like Thirdweb or Moralis—skip the hard backend work and save time.
3. Keep the Team Lean.
You only need 4–6 people for MVP: designer, 2–3 devs (game/blockchain), artist, and one person to talk to users. Outstaffing or hiring Web3 freelancers helps you move faster.
4. Start Web2, Layer in Web3.
Prototype and playtest without blockchain first. Add NFTs, wallets, and tokens only after you’re sure the game loop is solid. This saves time and protects your budget.
5. Go Beta Early.
Soft launch with real users—maybe just in Discord. Collect feedback and fix pain points before a public launch. Use limited NFT drops to test demand, not as a cash grab.
6. Timelines.
With a focused plan and the right stack, shipping in 8–12 weeks is possible.
— Ideation and testing: 2–3 weeks
— Setup and team: 1–2 weeks
— Game build: 3–4 weeks
— Web3 integration and test: 2–3 weeks
— Beta and user feedback: 2–3 weeks
How Far Your Money Really Goes
A quick reality check before you open the wallet: a blockchain game is part software, part live economy, part community project. The price tags below come from founders who actually shipped something in 2024–25—not from pitch-deck fantasies—so you can judge where your own idea should start.
➤ Around $20 K – “Make it real enough to click”
At this level you can pay a solo developer (or a small freelance duo) to bolt a single game loop onto a low-code Web3 kit. Expect a card-flip, idle miner, or simple auto-battler. You’ll get:
- basic wallet sign-in
- the ability to mint a handful of NFTs (no marketplace yet)
- rough interface built from starter templates
It’s perfect for testing the hook: does anyone bother to mint, trade on OpenSea, or join your Discord? But don’t kid yourself—there’s no budget left for security audits, live ops, or serious art. Once a few hundred users show up, scaling pain begins.
➤ About $50 K – “A public beta people can stick with”
Now you can assemble a four-to-five-person sprint team: two game devs, a blockchain engineer, a part-time artist, and someone to keep the community alive. Deliverables usually include:
- a working marketplace for player-to-player NFT trades
- inventory, profiles, simple analytics
- regular NFT drops or battle passes to test monetisation
Ten to fourteen weeks is typical. You’ll still lean on prefab assets, but players can spend, trade, and leave reviews—all the signals investors watch. The catch: quick patches cost more than you think, and if the game suddenly blows up, much of that “starter” code has to be rewritten.
➤ Roughly $200 K – “Launch for growth, not just proof”
A budget in the low six figures funds a full cross-discipline squad: gameplay, economy design, security, QA, UX, marketing, and legal. With that fire-power you can:
- build custom mechanics instead of template clones
- harden smart contracts through at least one professional audit
- run multichain support (e.g., Polygon + Immutable) and real-time analytics
- set aside money for user acquisition and long-term content drops
Timeframe stretches to four-plus months, and burn mounts quickly: payroll, community moderation, and continuous audits chew through cash. Feature creep is the killer here—every “nice-to-have” can eat an extra sprint, while the market keeps moving.
How Blockchain Games Make—and Lose—Money in 2025
Let’s get straight to the reason most founders even bother with blockchain: new ways to monetize and new tools for player-driven economies. But the reality in 2025 is a mix of hard-won wins and fast failures, and the details matter.
Play-to-Earn (P2E): The Rise, the Fall, and the Reset
Not long ago, everyone chased the dream of “play and get paid.” Axie Infinity’s boom made it look easy: let players earn tokens by playing, then trade those tokens for real money. But nearly every game that tried this model since has hit the same wall—token inflation. If everyone earns and cashes out, the token’s value tanks, and suddenly your game is full of bot farmers and empty wallets. That’s why, by mid-2025, pure P2E is mostly dead or reduced to mini-events.
NFT Marketplaces & Royalties: What’s Actually Working
Right now, the more stable money comes from NFTs and in-game marketplaces. Founders who focus on unique, useful, or limited in-game assets—cards, land, skins, special abilities—still find buyers willing to pay. If your NFTs trade on a live marketplace (think Immutable X, Polygon, or even in-game custom shops), you collect a royalty every time one changes hands. It’s less hype, more slow-burn income, and players only pay if they see lasting value.
Some games charge a marketplace fee for each transaction—usually 2–5%. When you have a healthy userbase, these fees add up, and because they’re tied to real trading activity, they don’t inflate your token supply.
Tokenomics: Avoiding the “Death Spiral”
Sustainable tokenomics means finding a balance. Your in-game currency can’t just pour out to every player; you need reasons for players to keep tokens in the system (upgrades, access, events, staking for bonuses). Otherwise, the token dumps and the game’s economy dies.
A few things that have proven to work:
- Limited-time events where tokens are spent, not just earned
- Crafting and upgrades that require burning tokens
- Linking token rewards to true skill or achievements, not just grind
If you do mass airdrops, most recipients will just cash out and leave—these aren’t real players, just wallets farming free money. Your token price drops fast, and your user numbers disappear just as quickly.
If you sell a huge batch of NFTs up front without real in-game use, you’ll repeat the Pixelmon fiasco. People pay in, realize there’s nothing to do with their NFTs, and the market value collapses overnight. And if your token has no reason to be spent or burned, players dump everything, flooding the market and killing your in-game economy within months.
What Succeeds in 2025
- Gods Unchained: Most revenue comes from new card packs and a 5% marketplace fee on trades—not from printing endless tokens.
- Sorare: Player cards are limited, and sales/royalties support the dev team long after launch.
- Splinterlands: Successful because they tie token rewards to tournament results and have frequent token-burning events.
How to Protect Your Economy
- Create more reasons to spend than to earn.
- Keep NFTs tied to actual gameplay—no “empty” collectibles.
- Set caps on supply, use time-limited releases, and regularly review your token data.
- Don’t promise lifelong earning. If it sounds too good to be true, players (and bots) will break it.
Legal, Security & Compliance: How to Stay in the Game
If you’re launching a blockchain game in 2025, skipping legal and security basics isn’t an option. Regulators and scammers both move fast, and mistakes can get you delisted, blocked, or drained. Here’s what actually matters:
Security Audit — Not Optional
Smart contracts run the money in your game. One overlooked bug or logic gap, and hackers can drain your NFTs or treasury in a few minutes. Don’t rely on templates—get a real third-party audit. Even for small projects, budget at least $5–10K for a credible review. Case in point: several indie games lost their entire prize pool in 2024 to simple contract exploits.
Curious how much it really costs to protect your project from hacks and bot attacks? Here’s a detailed breakdown of what it actually costs to prevent fraud and botting in 2025—so you can budget realistically, not just for audits but for ongoing security.
KYC/AML — Yes, Even for Games
If you allow real-money NFT trading, token sales, or any cash-in/out, expect KYC (know your customer) and AML (anti-money laundering) requirements. Major chains and marketplaces now block projects that don’t follow these rules. Players will have to upload an ID to trade or cash out. Skip this, and you risk sudden bans on OpenSea, exchanges, or payment partners.
Need a full compliance checklist for your mobile or Web3 game? Check out our comprehensive compliance checklist for mobile/Web3 products—it breaks down the must-have actions for staying legal in 2025.
Regulatory Compliance — Where’s Your Team?
Running from the wrong jurisdiction, or not being clear about your company structure? You’re a target for takedowns. Asia is tightening rules, and the US and EU step up enforcement. Pick a friendly legal base and publish transparent terms. See what happened to several Southeast Asian studios in 2024: Apple/Google simply removed their games for unclear company ownership.
Most projects that get blocked or hacked didn’t fail on gameplay—they failed on basics. Handle security and compliance up front, and you’ll avoid drama that kills even the best new game.
Case Studies: Why Some Blockchain Games Boom—and Others Bust
What Growth Looks Like (Success Example)
One team launched a simple card-battler on Polygon with a $50K budget, focused on fun gameplay and a small but active Discord. They built only what players actually wanted—no feature bloat. Their NFTs were usable, limited, and integrated from day one. Marketplace fees (2%) brought steady revenue. By month six, they’d grown to $100K MRR—not with hype, but by improving what worked, running regular player events, and reinvesting in community management. Their roadmap? Release fast, listen to feedback, double down on features with real demand.
Where It Goes Wrong (Failure Example: Pixelmon)
Pixelmon made headlines for raising $70M on NFT sales before the game even shipped. The reveal? Poor artwork, no working game, no real utility for the NFTs. Players felt scammed, and the token price collapsed overnight. Their Discord was flooded with complaints. Pixelmon is now an industry meme for what happens when hype outpaces product. Lesson: selling a vision isn’t enough—if users can’t actually play or use what they bought, trust (and value) disappear.
Founder’s Checklist: Will Your Blockchain Game Survive Launch?
Before you commit more budget, do a last-minute gut check with these questions. This is how you avoid becoming “just another dead project” in Web3.
1. Is Your Core Loop Actually Fun?
If you removed all tokens and NFTs, would anyone still want to play your game for a week? If the answer’s no, you’re building a finance app, not a game.
2. Are NFTs and Tokens Useful—Or Just Hype?
Every asset you sell must do something: unlock gameplay, status, or utility. If people only want your NFTs to flip them for profit, your economy won’t last.
3. Did You Build for Real Players—Or Bots and Flippers?
Look at your Discord or beta signups. Are they here for gameplay and community—or just for giveaways and airdrops?
4. Are Your Tokenomics Sustainable?
Do you have true sinks for your tokens? If players only earn and cash out, price collapse is a matter of time. Make sure there are reasons to spend, upgrade, or burn tokens inside your game.
5. Are You Legally and Technically Covered?
Has your smart contract been audited? Is your KYC/AML plan in place if you handle player funds? Is your project registered where it won’t get blocked?
6. Did You Budget for Community, Security, and Support?
More games fail from ignored Discords and hackable contracts than from lack of features. Don’t launch if you can’t cover basic mod support and bug bounties.
7. Are You Solving a Real Problem—Or Just Copying Last Year’s Hype?
Are you doing something new, or just chasing trends that have already peaked? Look for user feedback and pain points—not what worked in 2021.
Sanity-Check Framework
- Can you explain your game’s core value in one sentence, without buzzwords?
- Do you have a clear budget for “post-launch”—not just launch day?
- What will you do if day-one users are all bots?
- How fast can you adapt if a mechanic flops?
Wondering how to track real users and filter out bots after launch? See our must-have analytics guide for Web3 products in 2025—with tools and metrics founders use to survive in the new ecosystem.
Avoid the 7 Deadly Sins of Web3 Founders:
- Overpromising with nothing playable
- Selling NFTs that do nothing
- Ignoring user feedback
- Skipping security and compliance
- Underfunding community and support
- Blindly copying last year’s trends
- Launching without a post-launch plan
FAQ: Blockchain Game Development
How do blockchain games make money?
Blockchain games earn mainly from NFT marketplace fees (2‑5 %), season passes, and royalties on secondary sales. Gods Unchained pulled in ≈ $50 M from card packs and trading fees in 2024 (DappRadar). When NFTs retain in‑game utility, these revenue streams stay predictable.
How much does it cost to develop a blockchain game?
Expect $20‑30 K for a click‑able prototype. A full MVP with wallet login, NFT trading, and basic compliance runs $50‑200 K. Breakout titles such as Pixels and Sorare raised $1 M+ before hitting scale (Messari Gaming Report 2025).
Which blockchain is best for game development?
Choose Polygon for the largest active wallet base (48 M, Q2 2024) and cheap gas. Go Immutable if NFTs are your core loop—zero mint fees, built‑in marketplace. Pick Solana for twitch‑fast play, but plan for occasional network hiccups (7 major outages in 2023‑24).
Do blockchain developers make money?
Yes—smart‑contract devs focused on gaming earn a median $6‑14 K per month. Web3 game job listings climbed 19 % YoY (CB Insights 2025), so demand still outstrips supply for proven talent.
What are the main challenges of blockchain gaming?
Top pain points: token inflation (70 % of P2E tokens lose value within a year), high DAU churn (~65 %), and ever‑tighter regulation. Security is costly too—hacks drained $250 M from games in 2024 (DappRadar).
Is blockchain development worth it for games?
If your core loop is fun without tokens and NFTs add real utility, yes. Winners like Sorare and Splinterlands hold 35‑50 % DAU retention and steady cashflow, while most hype‑driven launches flatline within 12 months (Messari 2025).
How long does it take to launch a blockchain game?
Using ready‑made SDKs, a lean five‑person team can soft‑launch in 10‑12 weeks. Custom mechanics or multi‑chain support stretch timelines to 4‑8 months (DappRadar 2024).
Can you make money with blockchain games?
You can—if NFTs stay useful and token sinks outpace emissions. Splinterlands paid $17 M to players in 2024, yet 60 % of new P2E titles never reach breakeven due to weak economies and bot farming (DappRadar).
What’s the fastest blockchain for gaming?
Solana handles up to 65 K TPS, ideal for real‑time combat. Still, Polygon and Immutable host more live games and offer mature developer tooling (DappRadar Games Report 2025).
What programs do most game developers use?
Unity and Unreal Engine dominate the gameplay layer. Teams bolt on Web3 with plug‑ins from Thirdweb, Moralis, or chain‑specific SDKs (Polygon, Immutable), saving months of wallet and NFT plumbing.
What’s it going to cost?
Still weighing a lean prototype against a full-fat launch?
Drop your game idea—genre, key features, preferred chain—into our free estimator. In under three minutes you’ll get:
- a line-item budget (dev, art, audits, hidden costs)
- a realistic timeline to first playable
- the stack we’d use if we were building it tomorrow
Use the numbers for investor decks or to brief a dev team—no signup hoops. Run the quick estimate.
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